헤일로는 광원 주변의 빛나는 영역입니다. 헤일로를 사용하여 공기 중의 작은 먼지 파티클의 효과를 구현하고 씬에 분위기를 더합니다.
참고: 이 워크플로는 빌트인 렌더 파이프라인과만 호환될 수 있습니다. 다른 렌더 파이프라인의 비슷한 기능에 관해서는 렌즈 플레어 및 헤일로를 참조하십시오.
Light 컴포넌트를 사용하여 게임 오브젝트에 Halo 컴포넌트를 추가합니다.그런 다음 크기와 컬러 프로퍼티를 설정하여 원하는 광채 효과를 줍니다.
참고: 광원은 해당 Draw Halo 프로퍼티를 활성화하여 별도의 Halo 컴포넌트 없이도 후광을 표시할 수도 있지만 크기와 컬러를 설정할 수는 없습니다.
씬 뷰에서 후광을 보려면 Scene View 툴바에 있는 Fx 버튼을 체크해야 합니다.
헤일로에 사용된 셰이더를 오버라이드하려면 그래픽스 창을 열고 Light Halo 를 오버라이드에 사용할 셰이더로 설정합니다.
프로퍼티: | 기능: |
---|---|
Color | 후광의 색상입니다. |
Size | 후광의 크기입니다. |
Halo
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