물리 시뮬레이션에서 리지드바디는 움직임, 중력, 충돌과 같은 물리 기반 동작을 가능하게 합니다.
Unity에서는 Rigidbody
클래스 또는 해당 Rigidbody 컴포넌트를 사용하여 리지드바디를 설정할 수 있습니다.
항목 | 설명 |
---|---|
리지드바디 물리 소개 | Rigidbody 클래스 및 컴포넌트의 개념과 기본 동작에 대한 개요입니다. |
리지드바디 콜라이더 설정 | 물리 시스템이 충돌을 정확하게 감지할 수 있도록 리지드바디의 콜라이더를 구성하는 방법입니다. |
리지드바디에 상수 힘 적용 | 리지드바디 게임 오브젝트에 일정한 직선 방향의 힘 또는 회전력을 적용하는 방법과 시기입니다. |
리지드바디에 보간 적용 | 런타임에 리지드바디의 움직임이 흔들리는 경우 보간을 사용하여 움직임을 부드럽게 만드는 방법입니다. |
Rigidbody 컴포넌트 레퍼런스 | Rigidbody 컴포넌트를 위한 레퍼런스 페이지입니다. |
Constant Force 컴포넌트 레퍼런스 | Constant Force 컴포넌트를 위한 레퍼런스 페이지입니다. |
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