Provides static methods for file operations.
The UnityEngine.Windows.File class is an alternative to the System.IO.File class. Note: UnityEngine.Windows.File is only available when targeting the Universal Windows Platform.
Delete | Deletes the specified file. |
Exists | Determines whether the specified file exists. |
ReadAllBytes | Opens a binary file, reads the contents of the file into a byte array, and then closes the file. |
WriteAllBytes | Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten. |