Version: 2022.3
언어: 한국어

File

class in UnityEngine.Windows

매뉴얼로 전환

설명

Provides static methods for file operations.

The UnityEngine.Windows.File class is an alternative to the System.IO.File class. Note: UnityEngine.Windows.File is only available when targeting the Universal Windows Platform.

정적 함수

DeleteDeletes the specified file.
ExistsDetermines whether the specified file exists.
ReadAllBytesOpens a binary file, reads the contents of the file into a byte array, and then closes the file.
WriteAllBytesCreates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten.