ToolbarMenu는 메뉴 역할을 하는 에디터 전용 컨트롤입니다. 여기에는 Toolbar 스타일과 일치하는 사전 정의된 스타일이 있습니다.
UI Builder, UXML, C#으로 ToolbarMenu를 생성할 수 있습니다. 다음 C# 예시에서는 3개의 메뉴 항목이 있는 ToolbarMenu를 생성합니다.
using UnityEditor.UIElements;
...
var toolbarMenu = new ToolbarMenu() { text = "Menu Text" };
toolbarMenu.menu.AppendAction("Menu item 1", (a) => { Debug.Log("Menu item 1 clicked"); });
toolbarMenu.menu.AppendAction("Menu item 2", (a) => { Debug.Log("Menu item 2 clicked"); });
toolbarMenu.menu.AppendAction("Menu item 3", (a) => { Debug.Log("Menu item 3 clicked"); });
C# class: ToolbarMenu
Namespace: UnityEditor.UIElements
Base class: TextElement
This element inherits the following attributes from its base class:
Name | Type | Description |
---|---|---|
binding-path |
string |
Path of the target property to be bound. |
display-tooltip-when-elided |
boolean |
When true, a tooltip displays the full version of elided text, and also if a tooltip had been previously provided, it will be overwritten. |
enable-rich-text |
boolean |
When false, rich text tags will not be parsed. |
focusable |
boolean |
True if the element can be focused. |
parse-escape-sequences |
boolean |
Specifies whether escape sequences are displayed as is or if they are replaced by the character they represent. |
tabindex |
int |
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. |
text |
string |
The text to be displayed. Changing this value will implicitly invoke the INotifyValueChanged_1.value setter, which will raise a ChangeEvent_1 of type string. |
This element also inherits the following attributes from VisualElement
:
Name | Type | Description |
---|---|---|
content-container |
string |
Child elements are added to it, usually this is the same as the element itself. |
name |
string |
The name of this VisualElement. Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name. |
picking-mode |
UIElements.PickingMode |
Determines if this element can be pick during mouseEvents or IPanel.Pick queries. |
style |
string |
Reference to the style object of this element. Contains data computed from USS files or inline styles written to this object in C#. |
tooltip |
string |
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. |
usage-hints |
UIElements.UsageHints |
A combination of hint values that specify high-level intended usage patterns for the VisualElement . This property can only be set when the VisualElement is not yet part of a Panel . Once part of a Panel , this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints , but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform). |
view-data-key |
string |
Used for view data persistence (ie. tree expanded states, scroll position, zoom level). This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement . |
The following table lists all the C# public property names and their related USS selector.
C# property | USS selector | Description |
---|---|---|
ussClassName |
.unity-toolbar-menu |
USS class name of elements of this type. |
popupVariantUssClassName |
.unity-toolbar-menu--popup |
USS class name of elements of this type, when they are displayed as popup menu. |
textUssClassName |
.unity-toolbar-menu__text |
USS class name of text elements in elements of this type. |
arrowUssClassName |
.unity-toolbar-menu__arrow |
USS class name of arrow indicators in elements of this type. |
ussClassName |
.unity-text-element |
USS class name of elements of this type. |
disabledUssClassName |
.unity-disabled |
USS class name of local disabled elements. |
또한 인스펙터 또는 UI 툴킷 디버거의 매칭 선택자 섹션을 사용하여 해당 계층 구조의 모든 레벨에서 VisualElement
컴포넌트에 영향을 주는 USS 선택자를 확인할 수도 있습니다.