Mesh Filter 컴포넌트는 메시에 대한 레퍼런스를 포함합니다. 동일한 게임 오브젝트의 Mesh Filter 컴포넌트와 함께 작동합니다. 메시 렌더러는 메시 필터가 참조하는 메시를 렌더링합니다.
변형 가능한 메시를 렌더링하기 위해서는 스킨드 메시 렌더러를 대신 사용합니다. Skinned Mesh Renderer 컴포넌트에는 Mesh Filter 컴포넌트가 필요하지 않습니다.
프로퍼티: | 기능: |
---|---|
Mesh |
메시 에셋에 대한 레퍼런스입니다. Mesh Filter 컴포넌트가 참조하는 메시 에셋을 변경하려면 메시 이름 옆에 있는 피커(원 모양 아이콘)를 사용합니다. 참고: 이 게임 오브젝트의 다른 컴포넌트 설정은 메시 필터가 참조하는 메시를 변경하더라도 변경되지 않습니다. 예를 들어, 메시 렌더러는 변경된 설정을 업데이트하지 않으므로 Unity가 예기치 않은 프로퍼티로 메시를 렌더링할 수 있습니다. 이런 일이 발생하면 필요에 따라 다른 컴포넌트의 설정을 조정합니다. 해당 프로퍼티는 MeshFilter.mesh입니다. |
MeshFilter
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