메시 필터(Mesh Filter) 는 에셋에서 메시를 가져와 화면에 렌더링하기 위해 메시 렌더러에 전달합니다.
프로퍼티: | 기능: |
---|---|
Mesh | 렌더링될 메시에 대한 레퍼런스입니다. Mesh 는 에셋 디렉토리 안에 있습니다. |
메시 에셋을 임포트할 때 Unity는 메시가 스키닝된 경우 스킨드 메시 렌더러를 자동으로 만들고 그렇지 않은 경우 메시 필터를 메시 렌더러와 함께 자동으로 만듭니다.
씬에서 메시를 보려면 Mesh Renderer를 게임 오브젝트에 추가합니다. 메시 렌더러는 자동으로 추가되지만, 오브젝트에서 제거할 경우 수동으로 다시 추가해야 합니다. 메시 렌더러가 없는 경우 메시는 씬(과 컴퓨터 메모리)에 계속 있지만 그려지지 않습니다.
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