트랜스폼(Transform) 컴포넌트는 씬 속 각 오브젝트의 Position, Rotation 및 Scale 을 결정합니다. 모든 게임 오브젝트에는 트랜스폼이 있습니다.
프로퍼티: | 기능 |
---|---|
Position | X, Y, Z 좌표에서의 트랜스폼 포지션입니다. |
Rotation | X, Y, Z 축 주변의 트랜스폼 회전으로, 도 단위로 측정합니다. |
Scale | X, Y, Z 축을 따르는 트랜스폼 스케일입니다. “1” 값은 오리지널 크기(오브젝트를 임포트했을 때의 크기)입니다. |
트랜스폼의 포지션, 회전 및 스케일 값은 트랜스폼 부모를 기준으로 측정됩니다. 트랜스폼에 부모가 없는 경우 프로퍼티는 월드 공간에서 측정됩니다.
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