OctaneRender is a GPU-accelerated path tracing renderer that creates photo-realistic images with global illumination and lighting accuracy that’s faithful to reality. Octane only supports standard Unity shaders out of the box. If you have a custom shader, you will need to write the equivalent shader in Octane.
You can import assets from a digital content creation (DCC) tool directly into Unity projects and scenes for real-time 3D editing. You can then arrange your Unity assets in Timeline to produce a sequence and then render it using the Octane viewport.
OctaneRender offers a node-based workflow for spectral lighting, mediums and materials. OctaneRender powers Unity’s live path-traced physically-based rendering (PBR) viewport for WYSIWYG final rendering in the Editor.
For advice on using OctaneRender and to get the latest package, visit unity.otoy.com. To help you get started, the package also includes a collection of samples from the OctaneRender community.
OctaneRender requires Unity 2017.1 or higher, Windows 7+ and a CUDA GPU (see hardware requirements).