Begin profiling a piece of code with a custom label.
This will show up in the Profiler hierarchy. Profiler.BeginSample is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Example() { Profiler.BeginSample("MyPieceOfCode"); Profiler.EndSample(); } }
See Also: Profiler.EndSample, ProfilerCPU.