End profiling a piece of code with a custom label.
This will show up in the Profiler hierarchy.
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Example() { Profiler.BeginSample("MyPieceOfCode"); Profiler.EndSample(); } }
See Also: Profiler.BeginSample, Profiler.