public float intensity ;

Description

The Intensity of a light is multiplied with the Light color.

The value can be between 0 and 8. This allows you to create over bright lights.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float duration = 1.0F; public Light lt; void Start() { lt = GetComponent<Light>(); } void Update() { float phi = Time.time / duration * 2 * Mathf.PI; float amplitude = Mathf.Cos(phi) * 0.5F + 0.5F; lt.intensity = amplitude; } }