struct in UnityEngine.Experimental.Rendering
Switch to ManualThis struct describes the methods to sort objects during rendering.
See Also: DrawRendererSettings, RenderLoop.DrawRenderers.
cameraCustomSortAxis | Used to calculate distance to objects, by comparing the positions of objects to this axis. |
cameraPosition | Used to calculate the distance to objects. |
flags | What kind of sorting to do while rendering. |
sortMode | Type of sorting to use while rendering. |
worldToCameraMatrix | Used to calculate the distance to objects. |