class in UnityEngine.UIElements
/
Inherits from:UIElements.MouseManipulator
Switch to ManualPointerManipulators have a list of activation filters.
CanStartManipulation | Checks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements. |
CanStopManipulation | Checks whether the PointerEvent is related to this Manipulator. |
target | VisualElement being manipulated. |
activators | List of Activationfilters. |
RegisterCallbacksOnTarget | Called to register event callbacks on the target element. |
UnregisterCallbacksFromTarget | Called to unregister event callbacks from the target element. |
CanStartManipulation | Checks whether MouseEvent satisfies all of the ManipulatorActivationFilter requirements. |
CanStopManipulation | Checks whether the MouseEvent is related to this Manipulator. |