placementId | Optional placement identifier. If not specified, your default placement specified in the admin settings will be used. |
showOptions | Specify e.g. callback handler to be called when video has finished. |
Show an advertisement in your project.
See Also: IsReady.
#pragma strict using UnityEngine.Advertisements; // only compile Ads code on supported platforms public class UnityAdsExample extends MonoBehaviour { public function ShowDefaultAd() { } public function ShowRewardedAd() { const var RewardedPlacementId: String = "rewardedVideo"; } }
using UnityEngine; #if UNITY_ADS using UnityEngine.Advertisements; // only compile Ads code on supported platforms #endif
public class UnityAdsExample : MonoBehaviour { public void ShowDefaultAd() { #if UNITY_ADS if (!Advertisement.IsReady()) { Debug.Log("Ads not ready for default placement"); return; }
Advertisement.Show(); #endif }
public void ShowRewardedAd() { const string RewardedPlacementId = "rewardedVideo";
#if UNITY_ADS if (!Advertisement.IsReady(RewardedPlacementId)) { Debug.Log(string.Format("Ads not ready for placement '{0}'", RewardedPlacementId)); return; }
var options = new ShowOptions { resultCallback = HandleShowResult }; Advertisement.Show(RewardedPlacementId, options); #endif }
#if UNITY_ADS private void HandleShowResult(ShowResult result) { switch (result) { case ShowResult.Finished: Debug.Log("The ad was successfully shown."); // // YOUR CODE TO REWARD THE GAMER // Give coins etc. break; case ShowResult.Skipped: Debug.Log("The ad was skipped before reaching the end."); break; case ShowResult.Failed: Debug.LogError("The ad failed to be shown."); break; } }
#endif }
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