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EditorUtility.CreateGameObjectWithHideFlags

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public static method CreateGameObjectWithHideFlags(name: string, flags: HideFlags, params components: Type[]): GameObject;
public static GameObject CreateGameObjectWithHideFlags(string name, HideFlags flags, params Type[] components);

Description

Creates a game object with HideFlags and specified components.

This is very similar to creating a GameObject the usual way, except it sets the specified HideFlags immediately.

Editor Window that shows how does the example looks.

#pragma strict
public class CreateGOHideFlagsExample extends EditorWindow {
	var objName: String = "GameObject";
	var instanceID: int = 0;
	var create: boolean = true;
	var go: GameObject = null;
	var hideHierarchy: boolean = false;
	@MenuItem("Example/GameObject Flags")
	static function Init() {
		// Get existing open window or if none, make a new one:
		var window: CreateGOHideFlagsExample = CreateGOHideFlagsExampleEditorWindow.GetWindow(CreateGOHideFlagsExample);
		window.Show();
	}
	function OnGUI() {
		create = EditorGUILayout.Toggle("Create a GO:", create);
		GUI.enabled = create;
		objName = EditorGUILayout.TextField("GameObject Name:", objName);
		if (GUILayout.Button("Create")) {
			var created: GameObject = EditorUtility.CreateGameObjectWithHideFlags(objName, hideHierarchy ? HideFlags.HideInHierarchy : 0);
			instanceID = created.GetInstanceID();
			Debug.Log("Created GameObject ID: " + instanceID);
		}
		GUI.enabled = !create;
		EditorGUILayout.BeginHorizontal();
		instanceID = EditorGUILayout.IntField("Instance ID:", instanceID);
		if (GUILayout.Button("Search & Update flags")) {
			go = null;
			go = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
			if (go)
				go.hideFlags = hideHierarchy ? HideFlags.HideInHierarchy : 0;
		}
		EditorGUILayout.EndHorizontal();
		if (!go)
			EditorGUILayout.LabelField("Object: ", (go == null) ? "No object was found" : go.name);
		GUI.enabled = true;
		hideHierarchy = EditorGUILayout.Toggle("HideInHierarchy", hideHierarchy);
	}
	function OnInspectorUpdate() {
		Repaint();
	}
}
using UnityEngine;
using UnityEditor;

public class CreateGOHideFlagsExample : EditorWindow { string objName = "GameObject"; int instanceID = 0; bool create = true; GameObject go = null; bool hideHierarchy = false;

[MenuItem("Example/GameObject Flags")] static void Init() { // Get existing open window or if none, make a new one: CreateGOHideFlagsExample window = (CreateGOHideFlagsExample)EditorWindow.GetWindow(typeof(CreateGOHideFlagsExample)); window.Show(); }

void OnGUI() { create = EditorGUILayout.Toggle("Create a GO:", create); GUI.enabled = create;

objName = EditorGUILayout.TextField("GameObject Name:", objName); if (GUILayout.Button("Create")) { GameObject created = EditorUtility.CreateGameObjectWithHideFlags(objName, hideHierarchy ? HideFlags.HideInHierarchy : 0);

instanceID = created.GetInstanceID(); Debug.Log("Created GameObject ID: " + instanceID); }

GUI.enabled = !create;

EditorGUILayout.BeginHorizontal();

instanceID = EditorGUILayout.IntField("Instance ID:", instanceID);

if (GUILayout.Button("Search & Update flags")) { go = null; go = EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (go) go.hideFlags = hideHierarchy ? HideFlags.HideInHierarchy : 0; }

EditorGUILayout.EndHorizontal();

if (!go) EditorGUILayout.LabelField("Object: ", (go == null) ? "No object was found" : go.name);

GUI.enabled = true; hideHierarchy = EditorGUILayout.Toggle("HideInHierarchy", hideHierarchy); }

void OnInspectorUpdate() { Repaint(); } }

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