Unity provides features that you can use to configure the screen when in the Editor and at runtime.
You can control the screen orientation of your application on Android devices. Detecting a change in orientation or forcing a specific orientation is useful for creating behaviors that depend on how the user holds the device.
To retrieve the current application orientation, access Screen.orientation property. The available orientations are:
Orientation | Behavior |
---|---|
Portrait | The application is in portrait mode and expects the device to be upright and the home button at the bottom. |
PortraitUpsideDown | The application is in portrait mode but upside down and expects the device to be upright and the home button at the top. |
LandscapeLeft | The application is in landscape mode and expects the device to be upright and the home button on the right side. |
LandscapeRight | The application is in landscape mode and expects the device to be upright and the home button on the left side. |
To manually control the screen orientation, set Screen.orientation to one of the above orientations, or use ScreenOrientation.AutoRotation. When you enable auto-rotation, you can still disable some orientation on a case-by-case basis.
The following properties control autorotation:
Android’s multi-window mode supports Unity applications. Users can resize the windows that will contain your Unity applications so it is best practice to make your user interface scale to non-standard aspect ratiosThe relationship of an image’s proportional dimensions, such as its width and height.
See in Glossary and resolutions.