Version: Unity 6.1 Alpha (6000.1)
Language : English
Configuring lights with the Light Explorer
Customize the Light Explorer

Light Explorer window

The Light Explorer window allows you to select and edit light sources. To open the Light Explorer window from the menu, navigate to Window > Rendering > Light Explorer.

Use the five tabs at the top of the panel to view settings for the lights, 2D lights, Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info
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, light probesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
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, and static emissive materials in the current SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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. The editable parameters are the most commonly-used fields for each component type.

Use the search field to filter each table for names. You can also select the lights you want to work on, then tick the Isolate Selection checkbox. Only the lights that were selected when the checkbox was ticked remain listed in the Light Explorer window, even if you select a different light in the scene.

Configuring lights with the Light Explorer
Customize the Light Explorer