The Hierarchy window
Manage the Inspector window

The Inspector window

The Inspector window displays the properties of the current selection of one or more GameObjects, assets, or components. You can use the Inspector window to view and edit the properties of the selected items.

Topic Description
Manage the Inspector window Open the Inspector window in normal or debug mode.
Inspect items Learn what the Inspector window displays for GameObjects, prefabs, assets, and scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
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Focus an Inspector window Keep the window focused on a single item, regardless of the current selection.
Assign icons to inspected items Assign built-in or custom icons to display on the item in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
view
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Manage components and their values Edit component properties.

Additional resources

  • Inspecting scripts
  • GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
    See in Glossary
  • ComponentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
    See in Glossary
  • PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
    See in Glossary
  • The Hierarchy window

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The Hierarchy window
Manage the Inspector window