msgType | 消息类型编号。 |
handler | 收到此消息类型时将调用的函数处理程序。 |
为特定消息类型注册处理程序。
您可以针对多种系统消息类型添加处理程序。您也可以添加自己的消息类型。
using UnityEngine; using UnityEngine.Networking;
public class MyServer : NetworkManager { void Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkServer.RegisterHandler(MsgType.Connect, OnConnected); }
void OnConnected(NetworkMessage netMsg) { Debug.Log("Client connected"); } }
下面列出了系统消息类型:
class MsgType { public const short ObjectDestroy = 1; public const short Rpc = 2; public const short ObjectSpawn = 3; public const short Owner = 4; public const short Command = 5; public const short LocalPlayerTransform = 6; public const short SyncEvent = 7; public const short UpdateVars = 8; public const short SyncList = 9; public const short ObjectSpawnScene = 10; public const short NetworkInfo = 11; public const short SpawnFinished = 12; public const short ObjectHide = 13; public const short CRC = 14; public const short LocalClientAuthority = 15; }
这些消息中的大部分仅供内部使用。用户不应在此范围内定义消息 ID。