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The maximum number of ray bounces this shader can trace (Read Only).
This value can be set in a .raytrace file using #pragma max_recursion_depth followed by a positive number.单独射线生成的递归深度为 0。简单阴影测试(如在生成射线中,然后朝着光源反射一次)的递归深度为 1,依此类推。
#pragma max_recursion_depth