struct in UnityEngine.Experimental.AI
将导航网格表面和链接组合起来,整个用来执行导航操作。
操作针对一个世界初始化,仅能使用此世界中的导航网格,并且不知道任何其他 NavMeshWorld 的存在。
复制此对象仅会生成对相同导航网格数据的新引用,它不会复制内存中的数据。
重要注意事项:目前仅能使用一个导航网格世界,并且可以通过 NavMeshWorld.GetDefaultWorld 方法获得对它的引用。未来将能够创建多个导航网格世界,并且它们中的任何两个将完全相互隔离。
另请参阅:NavMeshQuery。
AddDependency | 告知导航网格世界停止任何更改,直到指定作业完成为止。 |
IsValid | 如果 NavMeshWorld 已正确初始化,则返回 /true/。 |
GetDefaultWorld | 返回对当前存在并在 Unity 中使用的单个 NavMeshWorld 的引用。 |
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