To set up an XR scene, add an XR Origin.
These objects are collections of GameObjects and components that provide a frame of reference for transforming spatial tracking data into the scene, including controlling the scene camera. When you add an XR Origin to a scene, it controls the attached camera to track the user’s head-mounted (VR) or hand-held (AR) device. In addition, the versions of the XR Origin that contain GameObjects for controllers will move them to track the user’s controllers.
注意:
Refer to XR Origin for a description of the XR Origin options available to use in a scene.
Before you can set up a scene for XR, you must first:
The basic steps to set up a scene for XR include:
For AR projects, refer to Scene setup in the AR Foundation manual for additional set up steps and more detailed instructions.
For VR projects using the XR Interaction Toolkit, see General Setup in the Interaction Toolkit manual for additional information.
If you have a scene that can be used in both XR and non-XR contexts, you can use the XRSettings.enabled property to detect whether the XR subsystems are currently loaded and active. With that information you can activate or deactivate the appropriate sets of GameObjects and components.
public void CheckXRStatus()
{
if (UnityEngine.XR.XRSettings.enabled)
{
Debug.Log("XR is active.");
}
else
{
Debug.Log("XR is not available.");
}
}
Note: you can read the value of the XRSettings.enabled property to determine the XR status. However, setting the value is no longer supported and does nothing. For information about how to dynamically turn XR on and off at runtime, refer to Managing XR Loader Lifecycles Manually.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.