Represents a plugin importer.
DefineConstraints | 允许指定 #define 指令列表,从而控制是否应该包含您的插件。 |
isNativePlugin | 插件是原生的还是托管的?注意:受 CLR 支持的 C++ 库被视为原生插件,因为 Unity 无法加载此类库。您仍然可以通过 P/Invoke 访问这些库。 |
isPreloaded | 是在启动期间加载还是按需加载原生插件? |
PluginImporter | 构造函数。 |
ClearSettings | 清除所有插件设置,并将与**任何平台**的兼容性设置为 true。 |
GetCompatibleWithAnyPlatform | 检查插件是否被标记为与**任何平台**兼容。 |
GetCompatibleWithEditor | 插件是否与编辑器兼容。 |
GetCompatibleWithPlatform | 插件是否与指定平台兼容。 |
GetEditorData | 返回关于指定键的编辑器特定数据。 |
GetExcludeEditorFromAnyPlatform | **任何平台**被设置为 true 时,**编辑器**是否被排除在外。 |
GetExcludeFromAnyPlatform | **任何平台**被设置为 true 时,平台是否被排除在外。 |
GetIcon | Gets the custom icon to associate with a MonoScript at import time. |
GetIsOverridable | 标识当同名插件被放在项目文件夹中时此插件是否会被重载。 |
GetPlatformData | 获取特定于平台的数据。 |
SetCompatibleWithAnyPlatform | 设置与**任何平台**的兼容性。 |
SetCompatibleWithEditor | 设置与任何编辑器的兼容性。 |
SetCompatibleWithPlatform | 设置与指定平台的兼容性。 |
SetEditorData | 设置特定于编辑器的数据。 |
SetExcludeEditorFromAnyPlatform | 将**任何平台**设置为 true 时,从兼容的平台中排除**编辑器**。 |
SetExcludeFromAnyPlatform | 将**任何平台**设置为 true 时,从兼容的平台中排除平台。 |
SetIcon | Sets the custom icon to associate with a MonoScript imported by a managed plugin. |
SetIncludeInBuildDelegate | 设置要由 ShouldIncludeInBuild 调用的委托函数。 |
SetPlatformData | 设置特定于平台的数据。 |
ShouldIncludeInBuild | 标识此插件是否应包含在当前构建目标中。 |
GetAllImporters | 返回用于所有平台的所有插件导入器。 |
GetImporters | 返回用于指定平台的所有插件导入器。 |
IncludeInBuildDelegate | 要结合 SetIncludeInBuildDelegate 使用的委托。 |
assetBundleName | 获取或设置 AssetBundle 名称。 |
assetBundleVariant | 获取或设置 AssetBundle 变体。 |
assetPath | 此导入器的资源的路径名称。(只读) |
importSettingsMissing | 如果导入的资源未随附任何元文件,则此值为 true。 |
userData | 获取或设置任意用户数据。 |
hideFlags | 该对象应该隐藏、随场景一起保存还是由用户修改? |
name | 对象的名称。 |
AddRemap | 将子资源从导入的资源(例如 FBX 文件)映射到同类型的外部资源。 |
GetExternalObjectMap | 获取 AssetImporter 使用的外部对象映射的副本。 |
RemoveRemap | 从外部对象的映射中删除项。 |
SaveAndReimport | 如果资源导入器已标记为“脏”,则保存资源导入器设置。 |
SetAssetBundleNameAndVariant | 设置 AssetBundle 名称和变体。 |
SupportsRemappedAssetType | 检查 AssetImporter 是否支持重新映射给定的资源类型。 |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
GetAtPath | 在 path 处检索资源的资源导入器。 |
GetImportLog | Retrieves logs generated during the import of the asset at path. |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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