public float wetMix ;

Descripción

Volumen de la señal de echo para ser pasada al output. 0.0 a 1.0. Por defecto = 1.0.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0F; GetComponent<AudioEchoFilter>().dryMix = 1.0F; } }