OnMouseUpAsButton es solamente llamado cuando el mouse se suelta sobre el mismo GUIElement o Collider a medida que era presionado.
See Also: OnMouseUp.
// Loads the level named "SomeLevel" as a response // to the user clicking on the object
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnMouseUpAsButton() { Application.LoadLevel("SomeLevel"); } }
Esta función no es llamada en objetos que pertenezcan a la layer (capa) Ignore Raycast.
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.