public static int pixelLightCount ;

Descripción

La cantidad máxima de luces de pixel que debería afectar cualquier objeto.

If there are more lights illuminating an object, the dimmest ones will be rendered as vertex lights.

Use this from scripting if you want to have finer control than offered by quality settings levels.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.pixelLightCount = 1; } }

See Also: Quality Settings.