ComputeShader

class in UnityEngine

/

Hereda de:Object

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Descripción

Compute Shader asset.

Compute shaders are programs that run on the GPU outside of the normal rendering pipeline. They correspond to compute shader assets in the project (.compute files).

Compute shader support can be queried runtime using SystemInfo.supportsComputeShaders. See Compute Shaders overview for more info about platforms supporting compute shaders.

See Also: ComputeBuffer class, Compute Shaders overview.

Funciones Públicas

DispatchExecute a compute shader.
DispatchIndirectExecute a compute shader.
FindKernelFind ComputeShader kernel index.
GetKernelThreadGroupSizesGet kernel thread group sizes.
HasKernelChecks whether a shader contains a given kernel.
SetBoolSet a bool parameter.
SetBufferSets an input or output compute buffer.
SetFloatSet a float parameter.
SetFloatsSet multiple consecutive float parameters at once.
SetIntSet an integer parameter.
SetIntsSet multiple consecutive integer parameters at once.
SetMatrixSet a Matrix parameter.
SetMatrixArraySet a Matrix array parameter.
SetTextureSet a texture parameter.
SetTextureFromGlobalSet a texture parameter from a global texture property.
SetVectorSet a vector parameter.
SetVectorArraySet a vector array parameter.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.