class in UnityEngine.Experimental.Rendering
/
Hereda de:Object
Cambiar al ManualA shader for GPU ray tracing.
This shader should contain at least a raygeneration shader.
maxRecursionDepth | The maximum number of ray bounces this shader can trace (Read Only). |
Dispatch | Dispatches this RayTracingShader. |
SetAccelerationStructure | Sets the value for RayTracingAccelerationStructure property of this RayTracingShader. |
SetBool | Sets the value for a local boolean property of this RayTracingShader. |
SetBuffer | Binds a ComputeBuffer or GraphicsBuffer to a local buffer resource of this RayTracingShader. |
SetConstantBuffer | Sets a ComputeBuffer as a named constant buffer for the RayTracingShader. |
SetFloat | Sets the value for a local float property of this RayTracingShader. |
SetFloats | Sets the values for a local float array property of this RayTracingShader. |
SetInt | Sets the value for a local int property of this RayTracingShader. |
SetInts | Sets the values for a local int array property of this RayTracingShader. |
SetMatrix | Sets the value for a local matrix property of this RayTracingShader. |
SetMatrixArray | Sets the value for a local matrix array property of this RayTracingShader. |
SetShaderPass | Selects which pass to use when intersecting materials in the Scene. |
SetTexture | Binds a Texture to a local Texture resource of this RayTracingShader. |
SetTextureFromGlobal | Binds a global texture resource to a local texture resource for this RayTracingShader. |
SetVector | Sets values for a local vector property of this RayTracingShader. |
SetVectorArray | Sets values for a local vector array property of this RayTracingShader. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |