Count is set to zero, and references to other objects from elements of the collection are also released.
The capacity remains unchanged.
/This method is an O(n) operation, where n is Hashtable.Count.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Hashtable h;
void Example() {
h = new Hashtable();
h.Add("1", "one");
h.Add("2", "two");
Debug.Log(h.Count);
h.Clear();
Debug.Log(h.Count);
}
}