オブジェクトのグローバルスケール(読み取り専用)
親がスケールと回転させている子を持つ場合は、スケールは傾いたり歪んだりするので注意してください。 よってスケールは 3 つの成分ベクターで正しく表現は出来なく、ただの 3x3 行列です。 とは言え、このような表現は作業するうえで非常に不便です。 lossyScale はそれと同じくらいにでき、実際のワールドスケールと一致させるための便利なプロパティーです。 オブジェクトは歪んだりしない場合は値が完全に正しくなり、 歪みすぎている場合は大きく異なる値にはならないでしょう。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { print(transform.lossyScale); } }
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