Graphics Settings のスクリプトインターフェース
allConfiguredRenderPipelines | All RenderPipelineAssets that are configured |
currentRenderPipeline | The current active RenderPipelineAsset taking into consideration the default and any active override. |
defaultRenderingLayerMask | Stores the default value for the RenderingLayerMask property of newly created Renderers. |
defaultRenderPipeline | The default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured. |
disableBuiltinCustomRenderTextureUpdate | Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop. |
lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." |
lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. |
logWhenShaderIsCompiled | If this is true, a log entry is made each time a shader is compiled at application runtime. |
realtimeDirectRectangularAreaLights | Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? |
renderPipelineAsset | The RenderPipelineAsset that describes how the Scene should be rendered. |
transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. |
transparencySortMode | ソートモードの透明オブジェクト。 |
useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. |
videoShadersIncludeMode | If and when to include video shaders in the build. |
GetCustomShader | ビルトインシェーダーの代わりに使用するカスタムシェーダーを取得します。 |
GetGraphicsSettings | Provides a reference to the GraphicSettings object. |
GetShaderMode | ビルトインシェーダーモードを取得します。 |
HasShaderDefine | Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline. |
SetCustomShader | ビルトインシェーダーの代わりに使用するカスタムシェーダーを設定します。 |
SetShaderMode | ビルトインシェーダーモードを設定します。 |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
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