Graphics Settings のスクリプトインターフェース
allConfiguredRenderPipelines | An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides. |
cameraRelativeLightCulling | Enable or disable using the camera position as the reference point for culling lights. |
cameraRelativeShadowCulling | Enable or disable using the camera position as the reference point for culling shadows. |
currentRenderPipeline | The RenderPipelineAsset that defines the active render pipeline for the current quality level. |
defaultRenderingLayerMask | Stores the default value for the RenderingLayerMask property of newly created Renderers. |
defaultRenderPipeline | The RenderPipelineAsset that defines the default render pipeline. |
disableBuiltinCustomRenderTextureUpdate | Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop. |
lightProbeOutsideHullStrategy | Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull. |
lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." |
lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. |
logWhenShaderIsCompiled | If this is true, a log entry is made each time a shader is compiled at application runtime. |
realtimeDirectRectangularAreaLights | Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? |
renderPipelineAsset | Deprecated, use GraphicsSettings.defaultRenderPipeline instead. |
transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. |
transparencySortMode | ソートモードの透明オブジェクト。 |
useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. |
videoShadersIncludeMode | If and when to include video shaders in the build. |
GetCustomShader | ビルトインシェーダーの代わりに使用するカスタムシェーダーを取得します。 |
GetGraphicsSettings | Provides a reference to the GraphicSettings object. |
GetSettingsForRenderPipeline | Get the registered RenderPipelineGlobalSettings for the given RenderPipeline. |
GetShaderMode | ビルトインシェーダーモードを取得します。 |
HasShaderDefine | Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline. |
RegisterRenderPipelineSettings | Register a RenderPipelineGlobalSettings instance for a given RenderPipeline. A RenderPipeline can have only one registered RenderPipelineGlobalSettings instance. |
SetCustomShader | ビルトインシェーダーの代わりに使用するカスタムシェーダーを設定します。 |
SetShaderMode | ビルトインシェーダーモードを設定します。 |
UnregisterRenderPipelineSettings | The method removes the association between the given RenderPipeline and the RenderPipelineGlobalSettings asset from GraphicsSettings. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |