クラスは、ホストのネットワークトポロジ(Networking.NetworkTransport.AddHost 関数によって開かれたソケット) を定義します。トポロジの定義は、(1) デフォルトの設定でどれだけ多くの接続をサポートし、(2) 特別な接続ではどうなるのか (デフォルトと異なる構成による接続) です。
例えば、部屋の中の 10 人が関連し、チャットサーバーへの接続がある p2p ゲームは、10個のデフォルトの接続と 1 つの特別な接続を持ちます。
NetworkServer と NetworkClient クラスが HostTopology インスタンスで設定されます。
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