Sprite (スプライト) エディターを使用して、大きなテクスチャまたはスプライトシートを別々のスプライトにスライスして、Unity プロジェクト用のスプライトを準備します。
トピック | 説明 |
---|---|
スプライトエディタを使う | スプライトエディターの開き方と使い方を学びます。 |
自動スライス | スプライトに自動スライスを適用します。 |
ポリゴンのサイズの変更 | スプライトの形状、サイズ、ピボット位置を変更します。 |
カスタムのアウトライン | Unityがスプライトテクスチャをレンダリングするメッシュの形状を編集します。 |
カスタムの物理形状 | スプライトの物理形状の編集は以下の手順で行います。 |
セカンダリテクスチャ | 編集したスプライトに追加のテクスチャを関連付けます。 |
Sprite Editor Data Provider API | カスタムインポーターやエディターツールでスプライトデータを追加、変更、削除します。 |
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