Version: 2017.3

SystemLanguage

enumeration

매뉴얼로 전환

설명

The language the user's operating system is running in. Returned by Application.systemLanguage.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the French language if (Application.systemLanguage == SystemLanguage.French) { //Outputs into console that the system is French Debug.Log("This system is in French. "); } //Otherwise, if the system is English, output the message in the console else if (Application.systemLanguage == SystemLanguage.English) { Debug.Log("This system is in English. "); } } }

변수

AfrikaansAfrikaans.
ArabicArabic.
BasqueBasque.
BelarusianBelarusian.
BulgarianBulgarian.
CatalanCatalan.
ChineseChinese.
CzechCzech.
DanishDanish.
DutchDutch.
EnglishEnglish.
EstonianEstonian.
FaroeseFaroese.
FinnishFinnish.
FrenchFrench.
GermanGerman.
GreekGreek.
HebrewHebrew.
IcelandicIcelandic.
IndonesianIndonesian.
ItalianItalian.
JapaneseJapanese.
KoreanKorean.
LatvianLatvian.
LithuanianLithuanian.
NorwegianNorwegian.
PolishPolish.
PortuguesePortuguese.
RomanianRomanian.
RussianRussian.
SerboCroatianSerbo-Croatian.
SlovakSlovak.
SlovenianSlovenian.
SpanishSpanish.
SwedishSwedish.
ThaiThai.
TurkishTurkish.
UkrainianUkrainian.
VietnameseVietnamese.
ChineseSimplifiedChineseSimplified.
ChineseTraditionalChineseTraditional.
UnknownUnknown.
HungarianHungarian.