Physics material describes how to handle colliding objects (friction, bounciness).
See Also: Collider.
bounceCombine | Determines how the bounciness is combined. |
bounciness | How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy. |
dynamicFriction | The friction used when already moving. This value is usually between 0 and 1. |
frictionCombine | Determines how the friction is combined. |
staticFriction | The friction coefficient used when an object is lying on a surface. |
PhysicMaterial | Creates a new material. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |