Version: 2022.3
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  • C#

PhysicMaterial

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.PhysicsModule

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Description

Physics material describes how to handle colliding objects (friction, bounciness).

Additional resources: Collider.

Properties

bounceCombineDetermines how the bounciness is combined.
bouncinessHow bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.
dynamicFrictionThe friction used when already moving. This value is usually between 0 and 1.
frictionCombineDetermines how the friction is combined.
staticFrictionThe friction coefficient used when an object is lying on a surface.

Constructors

PhysicMaterialCreates a new material.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.