PhysicMaterial

class in UnityEngine

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다음으로부터 상속:Object

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설명

Physics material describes how to handle colliding objects (friction, bounciness).

See Also: Collider.

변수

bounceCombineDetermines how the bounciness is combined.
bouncinessHow bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.
dynamicFrictionThe friction used when already moving. This value is usually between 0 and 1.
frictionCombineDetermines how the friction is combined.
staticFrictionThe friction coefficient used when an object is lying on a surface.

생성자

PhysicMaterialCreates a new material.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.