SerializedLocation

struct in UnityEditor.Build.Content

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설명

Struct containing information about where an object was serialized.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

변수

fileNameFile path on disk where the object was serialized.
offsetByte offset for the start of the object's data.
sizeSize of the object's data.