Ray

struct in UnityEngine

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Description

Representation of rays.

Луч - это линия бесконечной длины, начинающаяся в origin и идущая в направлении direction.

Variables

directionНаправление луча.
originThe origin point of the ray.

Constructors

RayCreates a ray starting at origin along direction.

Public Functions

GetPointReturns a point at distance units along the ray.
ToStringReturns a nicely formatted string for this ray.