Position, size, anchor and pivot information for a rectangle.
RectTransforms are used for GUI but can also be used for other things.
It's used to store and manipulate the position, size, and anchoring of a rectangle and supports various forms of scaling based on a parent RectTransform.
Note: The Inspector changes which properties are exposed based on which anchor preset is in use. For more information see Rect Transform and Basic Layout.
anchoredPosition | The position of the pivot of this RectTransform relative to the anchor reference point. |
anchoredPosition3D | The 3D position of the pivot of this RectTransform relative to the anchor reference point. |
anchorMax | The normalized position in the parent RectTransform that the upper right corner is anchored to. |
anchorMin | The normalized position in the parent RectTransform that the lower left corner is anchored to. |
offsetMax | The offset of the upper right corner of the rectangle relative to the upper right anchor. |
offsetMin | The offset of the lower left corner of the rectangle relative to the lower left anchor. |
pivot | The normalized position in this RectTransform that it rotates around. |
rect | The calculated rectangle in the local space of the Transform. |
sizeDelta | The size of this RectTransform relative to the distances between the anchors. |
ForceUpdateRectTransforms | Force the recalculation of RectTransforms internal data. |
GetLocalCorners | Get the corners of the calculated rectangle in the local space of its Transform. |
GetWorldCorners | Get the corners of the calculated rectangle in world space. |
SetInsetAndSizeFromParentEdge | Set the distance of this rectangle relative to a specified edge of the parent rectangle, while also setting its size. |
SetSizeWithCurrentAnchors | Makes the RectTransform calculated rect be a given size on the specified axis. |
reapplyDrivenProperties | Event that is invoked for RectTransforms that need to have their driven properties reapplied. |
ReapplyDrivenProperties | Delegate used for the reapplyDrivenProperties event. |
gameObject | Игровой объект к которому прикреплён данный компонент. Компонент всегда прикреплён к игровому объекту. |
tag | Тег данного игрового объекта. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
childCount | The number of children the parent Transform has. |
eulerAngles | The rotation as Euler angles in degrees. |
forward | Returns a normalized vector representing the blue axis of the transform in world space. |
hasChanged | Has the transform changed since the last time the flag was set to 'false'? |
hierarchyCapacity | The transform capacity of the transform's hierarchy data structure. |
hierarchyCount | The number of transforms in the transform's hierarchy data structure. |
localEulerAngles | The rotation as Euler angles in degrees relative to the parent transform's rotation. |
localPosition | Position of the transform relative to the parent transform. |
localRotation | The rotation of the transform relative to the transform rotation of the parent. |
localScale | The scale of the transform relative to the GameObjects parent. |
localToWorldMatrix | Matrix that transforms a point from local space into world space (Read Only). |
lossyScale | The global scale of the object (Read Only). |
parent | The parent of the transform. |
position | The world space position of the Transform. |
right | The red axis of the transform in world space. |
root | Returns the topmost transform in the hierarchy. |
rotation | A Quaternion that stores the rotation of the Transform in world space. |
up | The green axis of the transform in world space. |
worldToLocalMatrix | Matrix that transforms a point from world space into local space (Read Only). |
BroadcastMessage | Вызывает метод названный methodName на каждом MonoBehaviour этого game object-а или любого из его потомков. |
CompareTag | Помечен ли данный игровой объект тегом tag? |
GetComponent | Возвращает компонент типа type, если он прикреплен к игровому объекту и null, если не прикреплен. |
GetComponentInChildren | Возвращает компонент типа type в GameObject или некоторого его потомка через поиск в глубину. |
GetComponentInParent | Возвращает все компоненты типа type из GameObject'а или из любого его родителя. |
GetComponents | Возвращает все компоненты типа type в GameObject. |
GetComponentsInChildren | Возвращает все компоненты типа type в GameObject или любому из его потомков. |
GetComponentsInParent | Возвращает все компоненты типа type в GameObject или любому из его родителей. |
SendMessage | Вызывает метод с названием methodName в каждом MonoBehaviour в этом игровом объекте. |
SendMessageUpwards | Вызывает метод с именем methodName в каждом MonoBehaviour в этом игровом объекте и в каждом предке поведения. |
TryGetComponent | Gets the component of the specified type, if it exists. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
DetachChildren | Отвязать всех потомков от родителя. |
Find | Finds a child by n and returns it. |
GetChild | Возвращает transform-потомка по индексу. |
GetSiblingIndex | Gets the sibling index. |
InverseTransformDirection | Преобразовывает direction (направление) из глобальной в локальную систему координат. Противоположно Transform.TransformDirection. |
InverseTransformPoint | Преобразует position (позицию) из мировой в локальную систему координат. Противоположно Transform.TransformPoint. |
InverseTransformVector | Преобразовывает direction (направление) из глобальной в локальную систему координат. Противоположно Transform.TransformDirection. |
IsChildOf | Является ли данный transform потомком указанного родителя parent? |
LookAt | Rotates the transform so the forward vector points at /target/'s current position. |
Rotate | Use Transform.Rotate to rotate GameObjects in a variety of ways. The rotation is often provided as an Euler angle and not a Quaternion. |
RotateAround | Rotates the transform about axis passing through point in world coordinates by angle degrees. |
SetAsFirstSibling | Move the transform to the start of the local transform list. |
SetAsLastSibling | Move the transform to the end of the local transform list. |
SetParent | Set the parent of the transform. |
SetPositionAndRotation | Sets the world space position and rotation of the Transform component. |
SetSiblingIndex | Sets the sibling index. |
TransformDirection | Transforms direction from local space to world space. |
TransformPoint | Transforms position from local space to world space. |
TransformVector | Transforms vector from local space to world space. |
Translate | Moves the transform in the direction and distance of translation. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |