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CloseThis virtual function can be overridden to perform custom functionality for disconnected network connections.
By default OnConnected just invokes a disconnect event on the new connection.
no example available in JavaScript
using UnityEngine; using UnityEngine.Networking;
public abstract class ExampleScript : NetworkManager { public virtual void OnDisconnected(NetworkConnection conn) { conn.InvokeHandlerNoData(MsgType.Disconnect); } }