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NetworkServerSimple.OnDisconnected

public void OnDisconnected(Networking.NetworkConnection conn);

Description

This virtual function can be overridden to perform custom functionality for disconnected network connections.

By default OnConnected just invokes a disconnect event on the new connection.

using UnityEngine;
using UnityEngine.Networking;

public abstract class ExampleScript : NetworkManager { public virtual void OnDisconnected(NetworkConnection conn) { conn.InvokeHandlerNoData(MsgType.Disconnect); } }