WWW
class in
UnityEngine
/
Inherits from:CustomYieldInstruction
Suggest a changeSuccess!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseSubmission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Description
Simple access to web pages.
This is a small utility module for retrieving the contents of URLs.
You start a download in the background by calling WWW(url)
which returns a new WWW object.
You can inspect the isDone
property to see if the download has completed or yield
the download object to automatically wait until it is (without blocking the rest of the game).
Use it if you want to get some data from a web server for integration with a game
such as highscore lists or calling home for some reason. There is also functionality
to create textures from images downloaded from the web and to stream & load new web
player data files.
The WWW class can be used to send both GET and POST requests to the server. The WWW class will use GET
by default and POST if you supply a postData parameter.
See Also: WWWForm for a way to build valid form data for the postData parameter.
Note: URLs passed to WWW class must be '%' escaped.
Notes http://, https:// and file:// protocols are supported on iPhone.
ftp:// protocol support is limited to anonymous downloads only. Other protocols are not supported.
Note: When using file protocol on Windows and Windows Store Apps for accessing local files, you have to specify file:/// (with three slashes).
#pragma strict
// Get the latest webcam shot from outside "Friday's" in Times Square
public var url: String = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
function Start() {
var www: WWW = new WWW(url);
var renderer: Renderer = GetComponent.<Renderer>();
renderer.material.mainTexture = www.texture;
}
// Get the latest webcam shot from outside "Friday's" in Times Square
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
IEnumerator Start()
{
using (WWW www = new WWW(url))
{
yield return www;
Renderer renderer = GetComponent<Renderer>();
renderer.material.mainTexture = www.texture;
}
}
}
Properties
assetBundle | Streams an AssetBundle that can contain any kind of asset from the project folder. |
bytes | Returns the contents of the fetched web page as a byte array (Read Only). |
bytesDownloaded | The number of bytes downloaded by this WWW query (read only). |
error | Returns an error message if there was an error during the download (Read Only). |
isDone | Is the download already finished? (Read Only) |
progress | How far has the download progressed (Read Only). |
responseHeaders | Dictionary of headers returned by the request. |
text | Returns the contents of the fetched web page as a string (Read Only). |
texture | Returns a Texture2D generated from the downloaded data (Read Only). |
textureNonReadable | Returns a non-readable Texture2D generated from the downloaded data (Read Only). |
threadPriority | Obsolete, has no effect. |
uploadProgress | How far has the upload progressed (Read Only). |
url | The URL of this WWW request (Read Only). |
Constructors
WWW | Creates a WWW request with the given URL. |
Public Methods
Dispose | Disposes of an existing WWW object. |
GetAudioClip | Returns an AudioClip generated from the downloaded data (Read Only). |
GetAudioClipCompressed | Returns an AudioClip generated from the downloaded data that is compressed in memory (Read Only). |
GetMovieTexture | Returns a MovieTexture generated from the downloaded data (Read Only). |
LoadImageIntoTexture | Replaces the contents of an existing Texture2D with an image from the downloaded data. |
Static Methods
EscapeURL | Escapes characters in a string to ensure they are URL-friendly. |
LoadFromCacheOrDownload | Loads an AssetBundle with the specified version number from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage. |
UnEscapeURL | Converts URL-friendly escape sequences back to normal text. |
Inherited Members
Properties
keepWaiting | Indicates if coroutine should be kept suspended. |