LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

This version of Unity is unsupported.

PlatformEffector2D.useOneWay

Switch to Manual
public bool useOneWay;

Description

Should the one-way collision behaviour be used?

When true, collisions are only allowed when the linear velocity, transformed into the local-space of the target Collider2D, are less than zero. For Collider2D that are not rotated in Z, this equates to a vertical velocity less than zero.

See Also: useOneWayGrouping.