Legacy Documentation: Version 2018.1 (Go to current version)
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Material.GetShaderPassEnabled

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public bool GetShaderPassEnabled(string passName);

Parameters

passNameShader pass name (case insensitive).

Returns

bool True if the Shader pass is enabled.

Description

Checks whether a given Shader pass is enabled on this Material.

By default, all shader passes are enabled. Note that this method only returns false if the pass has been explicitly disabled for this Material using SetShaderPassEnabled. If a pass does not exist in the currently used Shader, but has not been disabled, then the method still returns true.

See Also: SetShaderPassEnabled, RenderLoop, Shader pass tags.

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