Object

class in UnityEngine

Cambiar al Manual

Descripción

Clase base para todos los objetos que Unity puede referenciar.

Any public variable you make that derives from Object gets shown in the inspector as a drop target, allowing you to set the value from the GUI. UnityEngine.Object is the base class of all built-in Unity objects.

Although Object is a class it is not intended to be used widely in script. However as an example Object is used in the Resources class. See Resources.LoadAll which has [[Object[]]] as a return.

This class doesn't support the null-conditional operator (?.) and the null-coalescing operator (??).

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.