Graphics

class in UnityEngine

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Descripción

Raw interface to Unity's drawing functions.

This is the high-level shortcut into the optimized mesh drawing functionality of Unity.

Variables Estáticas

activeColorBufferCurrently active color buffer (Read Only).
activeColorGamutReturns the currently active color gamut.
activeDepthBufferCurrently active depth/stencil buffer (Read Only).
activeTierGraphics Tier classification for current device. Changing this value affects any subsequently loaded shaders. Initially this value is auto-detected from the hardware in use.

Funciones Estáticas

BlitCopies source texture into destination render texture with a shader.
BlitMultiTapCopies source texture into destination, for multi-tap shader.
ClearRandomWriteTargetsClear random write targets for Shader Model 4.5 level pixel shaders.
ConvertTextureThis function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format should be uncompressed and correspond to a supported RenderTextureFormat.
CopyTextureCopy texture contents.
CreateGPUFenceThis functionality is deprecated, and should no longer be used. Please use Graphics.Graphics.
DrawMeshDraw a mesh.
DrawMeshInstancedDraw the same mesh multiple times using GPU instancing.
DrawMeshInstancedIndirectDraw the same mesh multiple times using GPU instancing.
DrawMeshNowDraw a mesh immediately.
DrawProceduralDraws procedural geometry on the GPU.
DrawProceduralIndirectDraws procedural geometry on the GPU.
DrawTextureDraw a texture in screen coordinates.
ExecuteCommandBufferExecute a command buffer.
ExecuteCommandBufferAsyncExecutes a command buffer on an async compute queue with the queue selected based on the ComputeQueueType parameter passed.
SetRandomWriteTargetSet random write target for Shader Model 4.5 level pixel shaders.
SetRenderTargetSets current render target.
WaitOnGPUFenceThis functionality is deprecated, and should no longer be used. Please use Graphics.Graphics.