name | プロパティーの名前 |
nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
values | 設定する配列 |
float 配列のプロパティーを設定します。
float 型の配列プロパティーをブロックへ追加します。すでに同じ名前の float 型の配列プロパティーがある場合、古い値は上書きされます。
いったん、配列をブロックに加えると、配列の長さは変更できません。後で、同じプロパティーに初めのものより長い配列を設定しようとすると、配列の長さは最初の長さに制限され、それを超える分の要素は無視されます。初めのものより短い配列を設定しようとすると、新しい値は配列に割り当てられますが、余った配列の部分には古い値が残ります。
See Also: SetVectorArray, SetMatrixArray.
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