position | スクロールバーを描画するスクリーン上の Rect |
value | 最小値と最大値の間にある値 |
size | つまみのサイズ |
leftValue | スクロールバーの左端の値 |
rightValue | スクロールバーの右端の値 |
style | スクロールバーの背景に使用するスタイル。省略された場合は、現在の GUISkin にある horizontalScrollbar スタイルを使用します。 |
float 変更された /value/。これはユーザーによってスクロールバーをドラッグ、またはバーの矢印をクリックして変更したときに変更されます。
水平のスクロールバー。スクロールバーは文章をスクロールするのに使用します。ほとんどの場合は代わりにスクロールビューを使用してください。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float hSbarValue;
void OnGUI() { hSbarValue = GUI.HorizontalScrollbar(new Rect(25, 25, 100, 30), hSbarValue, 1.0F, 0.0F, 10.0F); } }
特別な要素を見つける:
The styles of the buttons at the end of the scrollbar are searched for in the current skin by adding "leftbutton" and "rightbutton" to the style name.
The name of the scrollbar thumb (the thing you drag) is found by appending "thumb" to the style name.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float scrollPos = 0.5f;
// This will use the following style names to determine the size / placement of the buttons // MyScrollbarleftbutton - Name of style used for the left button. // MyScrollbarrightbutton - Name of style used for the right button. // MyScrollbarthumb - Name of style used for the draggable thumb. void OnGUI() { scrollPos = GUI.HorizontalScrollbar(new Rect(0, 0, 100, 20), scrollPos, 1.0f, 0.0f, 100.0f, "Scroll"); } }
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