ブレンド処理
レンダーターゲットのピクセルシェーダーの出力を結合するためのブレンド操作。これは実行時にブレンド操作を変更する Material.SetInt() を渡すことができます。
論理演算は DX11.1 ハードウェア上の DirectX 11.1 ランタイムで実行されているガンマ (非 sRGB) 色空間でのみサポートされていることに注意してください。
Advanced OpenGL blend operations are supported only on hardware supporting either GL_KHR_blend_equation_advanced or GL_NV_blend_equation_advanced and may require use of GL.RenderTargetBarrier. In addition, the shaders that are used with the advanced blend operations must have a UNITY_REQUIRE_ADVANDED_BLEND(mode) declaration in the shader code where mode is one of the blend operations or "all_equations" for supporting all advanced blend operations (see the KHR_blend_equation_advanced spec for other values).
Add | (s + d) を加算 |
Subtract | 減算 |
ReverseSubtract | 逆減算 |
Min | Min 関数 |
Max | Max 関数 |
LogicalClear | 論理クリア( 0 ) |
LogicalSet | 論理 SET (1) (D3D11.1 のみ) |
LogicalCopy | 論理コピー (s) (D3D11.1 のみ) |
LogicalCopyInverted | 論理反転されたコピー (!s) (D3D11.1 のみ) |
LogicalNoop | 論理 No-Op (d) (D3D11.1 のみ) |
LogicalInvert | 論理反転 (!d) (D3D11.1 のみ) |
LogicalAnd | 論理 AND (s & d) (D3D11.1 のみ) |
LogicalNand | 論理 NAND !(s & d) (D3D11.1 のみ) |
LogicalOr | 論理 OR (s | d) (D3D11.1 のみ) |
LogicalNor | 論理 NOR !(s | d) (D3D11.1 のみ) |
LogicalXor | 論理 XOR (s XOR d) (D3D11.1 のみ) |
LogicalEquivalence | 論理等価!(s XOR d) (D3D11.1 のみ) |
LogicalAndReverse | AND の論理反転 (s & !d) (D3D11.1 のみ) |
LogicalAndInverted | 論理反転 AND (!s & d) (D3D11.1 のみ) |
LogicalOrReverse | 論理反転 OR (s | !d) (D3D11.1 のみ) |
LogicalOrInverted | 論理反転 OR (!s | d) (D3D11.1 のみ) |
Multiply | 乗算(Advanced OpenGL Blending) |
Screen | スクリーン(Advanced OpenGL Blending) |
Overlay | オーバーレイ(Advanced OpenGL Blending) |
Darken | 比較(暗)(Advanced OpenGL Blending) |
Lighten | 比較(明)(Advanced OpenGL Blending) |
ColorDodge | 覆い焼きカラー(Advanced OpenGL Blending) |
ColorBurn | 焼き込みカラー (Advanced OpenGL Blending) |
HardLight | ハードライト (Advanced OpenGL Blending) |
SoftLight | ソフトライト (Advanced OpenGL Blending) |
Difference | 差の絶対値(Advanced OpenGL Blending) |
Exclusion | 除外(Advanced OpenGL Blending) |
HSLHue | HSL 色相 (Advanced OpenGL Blending) |
HSLSaturation | HSL 彩度 (Advanced OpenGL Blending) |
HSLColor | HSL カラー (Advanced OpenGL Blending) |
HSLLuminosity | HSL 輝度 (Advanced OpenGL Blending) |
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